Colress TCG / The lab
The lab.
Colress ran experiments, so you can too: his card run on a real 60-card deck, a Board the Frigate game, a tuner to wake the Crustle, and his card under the loupe.
Run the experiment.
Look at five. Keep three. The other two go to the Lost Zone.
The Lost Zone is not the discard pile. Nothing placed there ever comes back.
- Seven to start. One more card each turn after.
- One Experiment a turn. Look at five, keep three, the other two are lost.
- Each Comfey goes down once and looks at two. Greninja goes down once, then trades an Energy for two cards a turn.
- Ten in the Lost Zone, in the fewest turns, with a Mirage Gate and a basic Energy still in hand.
Play a Colress's Experiment from your hand to look at five.
Psychic EnergyBasic Energy.
Psychic EnergyBasic Energy.
Water EnergyBasic Energy.
Energy RecyclerFive Energy back into the deck.
Escape RopeBoth players switch.- 2023 · 7thShoichi Saito, Lost Zone Box. 4 Colress's Experiment, 4 Comfey, 4 Mirage Gate, 1 Cramorant, 2 Sableye.
- 2024 · 1stFernando Cifuentes, Iron Thorns ex. 2 Colress's Tenacity, 3 Lost City.
Colress (2013)
Shuffle your hand away. Draw one card for every Benched Pokémon on the table, yours and theirs.
The only Supporter that counts the other side of the table too.
Board the Frigate.
His battle on the Plasma Frigate in Black 2 and White 2. Five Pokémon, in battle order, and one attacking type to hit each of them with.
- Each round shows one of his Pokémon and its types.
- Pick the one attacking type. The multiplier is the round's score, so 14 is a perfect run.
- The Frigate ran on the Generation V chart. No Fairy, and Steel still resisted Ghost and Dark.
- The rematch adds Rotom and Metagross at the end.
Magneton
#082 · Electric · SteelPick one of the seventeen. The multiplier is the round's score.
- now1Magneton
- next2Metang
- next3Beheeyem
- next4Magnezone
- next5Klinklang
Wake the Crustle.
“A special device that wrings out the potential of Pokémon. It is an imperfect prototype.”
Seaside Cave. A wild Crustle is asleep across the only way through to where the Plasma Frigate docked.
- The faint trace is the Crustle's resonance. The bright one is the machine.
- Drag across the scope, or use the arrow keys, until the two fall into step.
- Hold it there for a moment and the machine locks.
- The machine breaks after one use. Another cave is another Crustle.

Drag across the scope, or use the arrow keys.
Route 4. Colress uses it himself to wake a whole group of Crustle blocking the road.
Under the loupe.
Colress's Experiment · Crown Zenith GG59/GG70
One photograph, straight on. Look closer.

- corners
- Whitening shows as a lighter edge where the print has worn through to the card stock. Check all four. A photograph favors the two nearest the light.
- edges
- A foil card shows silvering along the cut, a thin bright line where the layers meet. It is easiest to see at the corners you are already looking at.
- the workbench
- Blueprints, a wrench, a Poké Ball and a Great Ball, a mug, a plant. kantaro drew him working. It is the only Colress card that does.
